地牢之魂Update2更新內(nèi)容翻譯
時(shí)間:2015-07-13 09:46:14 來源:貼吧 作者:遠(yuǎn)古三葉草 熱度: 2 次
《地牢之魂》在昨天推出了Update2,對大家之前提到的不少問題進(jìn)行了修復(fù)和改進(jìn),下面帶來更新內(nèi)容一覽。
《地牢之魂》在昨天推出了Update2,對大家之前提到的不少問題進(jìn)行了修復(fù)和改進(jìn),下面帶來更新內(nèi)容一覽。
•加入新職業(yè)(死靈法師,還沒用過...看外表感覺好萌)
•左上角加入新的圖標(biāo),顯示符文激活的個(gè)數(shù)
•在人物的狀態(tài)欄中加入了新的信息(尚在完善中...)
•物品的介紹現(xiàn)在有了色彩分類
•使用道具“僵尸之牙” (Zombie Tooth)站在血液上時(shí),有了新的動畫效果
•現(xiàn)在會在你死亡的時(shí)候,顯示是誰干掉了你...(哦,真是多謝了)
•加強(qiáng)了野蠻人和戰(zhàn)士(字面上理解應(yīng)該是指屬性加強(qiáng)吧)
•近戰(zhàn)英雄的攻擊距離更遠(yuǎn)(終于改這個(gè)了)
•重做了戰(zhàn)士的三技能 (現(xiàn)在成了一個(gè)很炫酷的劍雨...哇塞我想練戰(zhàn)士了)
•物品現(xiàn)在會被自動撿起,商店中的物品除外
•技能和技能圖表更加清晰可見
•現(xiàn)在不用滾輪和左鍵釋放技能了,而是用Q和E分別控制一技能和二技能(大贊!)
•消除紅惡魔(Red Devil)的光環(huán)試傷害(納尼?我感覺我可以和紅哥剛正面了。)
•減少了殺死Boss的時(shí)間(是指血量減少嗎?)
•移動地刺的傷害減小,并且可以破壞了(萬惡的移動地刺去死吧去死吧!)
•近戰(zhàn)英雄的初始擊退更強(qiáng)了
•法師的攻擊改為每個(gè)火球3點(diǎn)傷害(本來是什么?)
•在沒有攻擊加成的情況下,法師的火焰地獄( Hell of Fire) 不會全部產(chǎn)生暴擊
•減小了滾石陷阱的傷害(原文可能打錯(cuò)了...)
•改變了燃燒彈點(diǎn)燃敵人的方式(待驗(yàn)證...)
•改變顯示地圖的方位(現(xiàn)在按M鍵后,地圖會出現(xiàn)在右上角,而不是中間)
•鎬子(Pick Axe)現(xiàn)在使英雄攻擊力+2,暴擊率+2%
•野蠻人的兩個(gè)技能冷卻時(shí)間縮短
•游戲中,將鼠標(biāo)懸在技能上方時(shí),會顯示技能細(xì)節(jié)
英文的更新日志
•A new class added!
•Added Mark counter on the HUD
•Added new information in the Status Screen (work in progress)
•Items' outline is now color coded
•Added effect when standing on blood when you have Zombie Tooth
•Game Over screen now shows who killed you
•Buffed Barbarian and Warrior
•Melee characters should now have longer reach
•Changed Warrior’s third ability
•Items can now be automatically picked except on the shop
•More visible skill highlight
•Abilities can now be cast using “Q” for second abilities and “E” for third abilities (Keys can be changed in the Options menu)
•Removed Red Devil’s contact damage
•Bosses should not take too long to kill
•Thorn traps in the sewers has less damage and can now be destroyed
•Melee classes has stronger knockback on start
•Changed Wizard’s attack damage to 3 x 3 fireballs
•Wizard’s Hell of Fire should not all be critical when you have no bonus damage
•Boulders should now hurt hero that much
•Change how Molotov burn enemies
•Boulder Traps are marked
•Zombie Tooth can heal hero 5 per 3 seconds
•Reduced damage of Arrow trap
•Changed how rare chests spawn in the game (especially gold and metal chests)
•Slingshot's scatter shot now deals (10% of character attack damage) x (number of Slingshot Item)
•Spikeball now deals (20% of character attack damage) x (number of Spikeball Item )
•Eyeball now deals (15% of character attack damage) x (number of Eyeball Item )
•Rocket now deals (50% of character attack damage) x (number of Rocket Item )
•Reworked leveling up system
•Improved item radius when picking up
•Changed the position of the map (Toggled by "M" [default])
•Pick Axe can now give hero +2 damage and critical chance
•Increased Shout of Rage and Axe Throw cooldown
•View ability details when hovered