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戰(zhàn)爭(zhēng)構(gòu)架warframe正義特效分析

時(shí)間:2014-11-02 10:03:29 來源:k73電玩之家 作者:惑幻之鈴 熱度: 355

《戰(zhàn)爭(zhēng)構(gòu)架warframe》最近有玩家得出了鋼鐵防線“正義”特效的解釋,效果上還比較適合后期作戰(zhàn),下面一起來看看吧。

《戰(zhàn)爭(zhēng)構(gòu)架warframe》最近有玩家得出了鋼鐵防線“正義”特效的解釋,效果上還比較適合后期作戰(zhàn),下面一起來看看吧。

戰(zhàn)爭(zhēng)構(gòu)架warframe正義特效分析

原文:

Additional notes:

-the 'justice' gauge does NOT resets after switching weapons, but you no longer receive exp for this gauge.

-the level of the skill used effects how much is contributed to the 'justice' gauge

-CORRECTION after doing further research, the justice gauge fills up based on how much exp the weapon gets.

-This may mean the effectiveness of this 'justice' gauge can be effected by whether or not you have affinity booster.

-Kills made by your skills do not effect the gauge

-Whether you have only 1 weapon or 3 does not appear to effect the amount of exp gained for the purpose of this gauge.

-The amount of exp needed to fill the gauge appears to be 2000 (I'm using affinity booster)

-exp gained from other players also effects this gauge

-The AoE damage is confirmed to be 1000

-there is a 5 second cooldown after each activation

重點(diǎn):

正義:武器擊殺大概2000經(jīng)驗(yàn)的怪之后就會(huì)立刻出發(fā)一個(gè)1000傷害的aoe,并治療自己25%的生命,該特效有5秒冷卻

配合hek的+200%多重射擊,我只能說非常值得,當(dāng)然主要是因?yàn)閱螁?200%多重射擊就肯定值得了,特效根本就是額外的了

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